Chimera – a demonstrative visual programming by demonstration.
Chimera is an example of how imperative programming is supported in LPVs by having the programmer demonstrate his or her desired actions.
D.J. Kurlander designed the system in his doctoral thesis.
In the case of Chimera, the “programmer” is an end-user, as a result, it is also an example of LPV intended to improve the accessibility level of certain programming types of tasks.
The Chimera domain is graphic editing. As an end-user is working on a graphic scene, he or she may notice repetitive editing tasks, in which case he… read more +